Monday, October 12, 2015
Transformers Devastation is actually more related to the Transformers Generation comics than the original Transformers... which was based on the original Transformers. Full circle huh? Like the old TV series, the story isn't very deep in this game. In short, Megatron is "Cyberforming" Earth with the power of the Proud Star, an ancient Cybertronian ship that crashed eons ago & the Autobots must stop him to save the world. The story feels like a lost episode of the TV series... but more action packed!
I love the combat in this game! The combat is so much like Metal Gear Rising and Bayonetta in it's design. It is a fast paced system that requires quick reflexes to maximize your score for high ranks. The game's style is in essence a reskinning of Bayonetta with it's mission structure, secret mission and linearity, but it helps keep the game focused and considering this is Transformers after all... what'd you expect?
So the game has only 5 out of the hundreds of Autobots as playable characters. Some people have already complained about the selection, but I don't really think it's a bad selection. You get to use Optimus Prime, Bumblebee, Sideswipe, Wheeljack and fan favourite... GRIMLOCK!! Each Transformer has their own stats and unique skill they can use in battle... but they all pretty much play the same. Grimlock is probably the only one who has any real variation... but it's only because he doesn't turn into a car. Also there is no Decepticon campaign and worst of all... no Starscream betrayal that makes him a temporary Autobot like in the TV series! I want to play as Starscream!
Scattered throughout each chapter are a series of collectibles. These can be both well hidden and in plain sight. Kremzeeks, Decepticon logos, letters and very hard to find Laserbeak's are the things you'll be searching for but here's the thing... they don't get you much at all. You pretty much get 2 trophies/achievements and an art gallery.
Throughout the missions you'll earn loot, yes loot. You'll earn so many guns and melee weapons while playing that you won't know what to do with them... at first. You can synthesize weapons to make them stronger or sell them for money(duh!). There is a surprisingly large variety of weapons for both melee and ranged weapons and they can also have elements and status effects too. You'll end up choosing your favourites obviously, but there's a lot to experiment with. My suggestion is to carry 3 guns each with a different element.
Speaking of money, the game throws money at you constantly throughout the game. You use money to buy items(duh), synthesize weapons, and even level up your stats. Yes... this game has a leveling system... and it doesn't effect the game that much, if at all. The funny thing is that you always need money! Seriously, leveling up higher grade weapons cost so much money and in harder difficulties will have you restocking items constantly! There are also some skills that you need to purchase from the lab and trust me... you need them as early as possible!
To top of the constant need for money, there are items you can make with the money you earn called T.E.C.H. T.E.C.H are equipable items that boost your abilities and can be both beneficial and useless.To top it off... making them is done in a quick timed event and the results are always random. I honestly haven't bothered putting much time into these because of the random nature of attaining them and the fact that they don't help very much from my experience.
I know I usually don't talk about graphics in video games, but I love the how authentic the Transformers themselves actually look. They just look magnificent! It's a shame the environments look like they were made for PS2 and are recycled throughout the game like the running scenes in the old Flintstones TV show. There's only 3 areas the game takes place in and 2 are recycled, maps and all throughout the majority of the game.
The game's length is a little... short. Unless you're like me and look for every collectible in every nook and cranny, you'll only get about 6 hours out of it on your first run through. Not to say that a short games is a bad thing, it's just a lot of people today want long and thick games... despite the fact that they don't know what to do with them... I just made a penis joke didn't I? To the game's advantage though, it's highly replayable because of trying to collect everything and getting SS rank in every mission... assuming you care about those.
Thrown in for good measure... and frustration is a Challenge mode. These are good for earning weapons, money and leveling up your Autobots, but ultimately lead to nothing. I honestly think the mileage in Challenge mode will vary from person to masochist. I honestly just couldn't bother stressing myself on these more than once per difficulty.
Transformers Devastation is a fun 80's nostalgia trip that is, in essence just Bayonetta once again. You can get a lot of fun out of this game if you love fast paced action and grew up with the Transformers, but it all depend on if you think the price is worth it. The USA has it for $50 and so does Australia. Us Aussie's got a good deal on it, but the USA got screwed! The game does feel like a budget title you'd normally see for $20 on the digital stores, so why did Activision charge so much for it? THE BRAND! It's not cheap to licences the Transformers brand and they expect us nostalgic fans to empty our wallets for it. If you live in Australia and New Zealand, it's great for the price! If however you live anywhere else in the world, wait for it to drop to like US$30 so it's a reasonable price. Regardless, the game is fun and I love it. If you can rent it, do that.
Score 4/5 But don't pay US$50 for it!
Tuesday, June 30, 2015
The story of Blade Kitten is not too complicated. Kit Ballard is a Breaker(also known as a bounty hunter) who has come to Hollow Wish to take on work. After accepting a break for local wanted criminal Terra Li, she is ambushed by Justice Kreel(another Breaker) who takes her Breaker key(a Breaker's I.D and logbook for breaks) and blows up Kit's ship. Now Kit must get her Breaker key back, capture the criminal Terra Li and survive Hollow Wish.
Do you like Strider? I like Strider! Blade Kitten can be considered a modern clone of Stirder. The game has you climbing almost any surface to traverse the large levels. The levels in the game are fairly large, but ultimately linear... but they are littered with collectibles! The game was built with completionists and speed runners in mind with lots of collectibles to find within each level and easy to find paths that will easily beat levels in 10 minutes or less... and there's an achievement for getting all of the levels best times totaling less than 90 minutes!
Throughout the stages you'll collect Hex, the games currency. It's abundant and is used to upgrade Kit's health, stamina and used to buy new swords and outfits. There are A LOT of costumes in this game! Some can be bought, some are unlocked just by buying both episodes of the game and others require completing certain requirements. None of the costumes do anything to improve Kit's abilities, but it's still fun to change the outfit every once in a while. Weapons don't really seem different enough from each other to make too much difference at first, but in the end you'll choose the the one with the highest stats and never change.
Difficulty has been an issue for many a reviewer and player alike. The enemies A.I is not very intelligent, even the new enemies introduced in episode 2 have no improvement over the first one. Enemies aren't really meant to be something to defeat so much as an obstacle to avoid and the levels themselves aren't too difficult to beat either. There are a couple of mini bosses and boss fights in the game too... and they aren't to difficult either. All this makes the game sound easy right? Well... it isn't easy... but it isn't hard either.
The game isn't without it's flaws. The game has a ton of bugs that appear in the PC version I never encountered in it's console counterparts. Falling through the environment, blinding white glare during the final boss fight, busted scripted sequence that goes faster than it's suppose to be and getting stuck in various objects randomly. The game even crashed once on me because of the way I entered the area before a cutscene. There's also the floaty controls that a lot of people didn't like the first time around... it never bothered me, but I thought I'd mention it for those who hate it.
Despite the issues, the game's writing is very enjoyable. The dialog exchanges between the characters is enjoyable and I never tire of it. So many characters have such great lines! Fighting through the enemies can also be very satisfying, despite the bad A.I and the completionist in me had to obtain all the collectibles and all the trophies.
So... is Blade Kitten good? Yes... yes it is. Yes the game is not very difficult and seems buggier on PC then it is on the consoles, but it's cheap and you can finally play the whole game. You can get a fair bit of mileage out of the game and it's fun to try and beat your best times. I recommend you play through the game without hunting everything down in the first run, do a second run to find everything and them speed run like a boss! My opinion of the games hasn't changed much, but I still say it's a good game worth your time
Tuesday, June 23, 2015
Amiibo for the uneducated, are plastic statues with a microchip installed into it's base. These microchips communicate with Nintendo Wii U and 3DS via NFC(Near Field Communication). It uses a similar technology to your Pay 'n' Wave/Pay Pass cards you use at the check out. Each amiibo has unique data written to it that reflect the character on it and work with selected games, most famously Super Smash Bros for Wii U/3DS.
Nintendo obviously created amiibo as a reaction to the Skylanders and Disney Infinity craze that has taken over the wallets of parents everywhere over the past few years. These toys unlike Skylanders and Disney Infinity have been released in short supply and in some countries cases... made exclusive to specific stores. This has caused a gold rush to occur where people are buying them up in bulk and selling them at extreme mark ups on internet auction websites. These scumbags have been profiteering from Nintendo's stupidity and making thousands reselling the rarest of amiibo at 500+% mark ups and even selling the common ones at double the retail price.
The main reason amiibo are huge at the moment from my perspective seems to be aging Nintendo diehards obsession with needing official Nintendo collectibles and kid's love of toys and technology. Yeah, that's why the rarest are selling so high on eBay. Scalpers on eBay are making the most of Nintendo diehards need to have all the amiibo(because we just need the whole set damn it!) and some of us are so desperate to complete the set... we're willing to pay anything for it.
Worst of all is that most people buying amiibo... aren't buying amiibo for it's functionality, but because they are Nintendo officially licensed merchandise. Admittedly I've only opened 50% of my amiibo myself. I... I just can't find the use of most of them worth while at the moment and will open them as the use becomes worth while. See, collectors have this crazy mental condition where they usually buy things and never open them from the package to preserve the artifact to prevent it's degradation. Some will even buy 2 of each thing so the can also have a display/use set that they will open up and a set to gather dust in a storage locker or cupboard.
Amiibo are an interesting idea in theory, but what they are used for is kinda... terrible. See, amiibo don't really work like Skylanders or Disney Infinity toys... they work much differently. In Super Smash Bros they allow you to "train" a computer A.I character, Mario Party 10 uses them to unlock new boards and play as the figure used... and constantly rescan them, Splatoon uses them to unlock challenges, Mario Kart 8 uses them to unlock costumes. You get the picture yet? Amiibo are in essence... physical downloadable content! Now this isn't bad in theory, what's bad is that Nintendo just isn't manufacturing enough to fill demand, let alone enough to fill store shelves for the uninformed to blind buy. I admit that Nintendo is starting to produce more, but for a good number of us... the damage is already done!
So there you go. Amiibo are the new big thing and will probably be so for quite some time. DLC packed toys with lots of ugly practices shadowing them. They look good, they add extra content to Nintendo games and they are financing a community of scumbags retirement. Are amiibo worth the hassle? I... just don't know. I haven't gotten much use out of them but they are cool to look at. Look... if your kid wants one, buy it. Simple.
E3 happened! The people more influential than myself have all said their pieces and I thought I'd get my 2 cents in now that they've all shut up. Before I continue, NO THIS IS NOT A FULL RUNDOWN OF E3! Just my thoughts on the presentations and lists of games I'm excited for. There's a bit to go through, so let's get this ball rolling.
Ok! So the press conferences were all interesting but I'm only going to focus on the big 3 and not all the other stuff... I.. I don't want to write forever. Need I remind you, I DON'T GET PAID TO DO THIS! Now there were some good and bad from each, but let's talk Nintendo first.
Nintendo has received the most flak from fans and journalist alike. I think Nintendo's Digital Event was fine... but what ruined it was that most of the games were already shown or announced prior and it just didn't feel as special or magical as Nintendo usually is with the Nintendo Directs. To make matters worse was the fact that they arguably didn't even bring any A grade games. There were plenty of games shown, but not many that the majority of fans would fawn over. You got to admit, the whole Muppet Iwata, Reggie and Shigeru was kinda cool! The games I'm most excited to play are,
-Legend Of Zelda: Triforce Heroes
-Hyrule Warriors Legends
-Super Mario Maker
-Metroid Prime: Federation Force
Microsoft's presentation was... so boring! I know I know, they just don't know how to appeal to a person like me. I spent the majority of my time watching the Microsoft conference on my phone murmuring to myself "Show me something that's not modern garbage... please!". No, it's not my retro gaming nostalgia stopping me from enjoying what Microsoft is shelling out, it's just that it's always the same crap. Microsoft DID throw out a curve ball though... backward compatibility is being rolled out on Xbox One! Yeah it sucks that it only supports a small amount to start with, but they finally gave an excuse for normal people to consider the upgrade to Xbone. They did show a couple titles I was interested in... but the Xbone is still not too appealing to me... but it's getting there. As for games I'm excited to play,
-Fallout 4(with mods)
-Xbox 360 games on Xbox One
Sony unanimously "won" E3 this year. They threw out all the stops and showed us so many games this year that were new! Arguable the biggest moments was The Last Guardian, Shenmue III Kickstarter announcement and the Final Fantasy VII remake. There were lots of games that really impressed me and seeing a couple have a PS Vita tag on them too made me happy that it isn't quite dead yet. The games I'm most excited to play are,
-Horizon Zero Dawn
-World of Final Fantasy
-Final Fantasy VII remake
VR seems to have been a big thing at E3. Obviously I wasn't there to try it out. VR is something that doesn't really appeal to me, but it's nice to see it advancing the way it has. Sony is trying to milk everyone out of their money with Morpheus, Microsoft is going for augmented reality with it's impressive Hololens and Occulus still exists and is arguably the better version of Morpheus. To me, VR is going to be like 3D. It'll sell to tech heads and magpies, but ultimately be a niche thing most people won't bother with. I honestly think Hololens has the strongest chance of surviving out of the lot.
So that's my E3 opinions. Overall... it wasn't exactly a stellar E3, but it wasn't terrible either. Let's face it, the video game landscape is changing and the industry doesn't know where to go right now. Some think VR, others think an end to consoles and a few think a new boom is just on the horizon. Regardless, we video game players have plenty of games coming for a variety of audiences and we'll still have fun playing them.
Thursday, December 4, 2014
Do I need to sum up the plot? Really? Uhh! Zelda has a bad dream, Hyrule is under attack, Link shows up to save the day, Zelda goes missing, Ganondorf, new witch is in love with Link... Oh who cares, am I right? All you need to know is it's a slightly altered basic Zelda plot with Dynasty Warriors gameplay.
Yes... that's right. RUN FOR THE HILLS! IT'S A DYNASTY WARRIORS GAME! Yes, if you've played a Dynasty Warriors game before, you'll be right at home. The old hacko slasho, button masho is back in full force in the game and it brought along it's friends extreme repetition, stupid A.I and DLC. Musou games and DLC are a really sucky combination. I'll go over that later.
The major modes in the game are Legend, Free, Adventure and Challenge. Legend Mode is the story mode of the game. You play through the story with specific characters in missions based on the story they've concocted. You'll unlock most of the characters through this mode and it'll take a good 20 hours to beat(if you include the DLC scenario and hunting Skulltula's) and is very enjoyable. Free mode is just all the story missions, but you can use any character in any mission.
Adventure Mode is the true meat of the game. In this mode you unlock the majority of the heart pieces, skulltula's, weapons and a few extra characters and thanks to the DLC you can also unlock new colour palettes for each character too. You'll play through a variety of missions ranging from easy... to hang yourself insanely difficult! Yes, this mode will make you want to kill yourself with how difficult and demanding some of these missions are. To make matters worse... most of the items require an A rank to unlock... yes, A ranks on missions so difficult that you'll either become suicidal or murderous. In my case, I murdered my coffee table!
The missions you can expect in Adventure mode are very varied. The variety is actually really cool ranging from easy ones like "Defeat X number of enemies in Y minutes" to break your spirit "Don't get hit!: Beat the level... but they take forever to defeat!". Yes I paraphrased those mission types but you get the idea right? The variety helps reduced the monotony of the game's repetitive combat and missions... but not by much.
Challenge mode only has 1 stage and it sucks... really sucks. It's not worth talking about at all. It's just a map where you get random challenges thrown at you. It's not worth playing at all.
The DLC packs released so far are the Master Quest pack and the Twilight Princess pack. Master Quest pack added extra story scenario missions based on new character Cia's role in the story. It also added the evil Master Quest map that will drive you insane with it's difficulty and a costume for Cia and Lana that spoils the story for anyone who hasn't played it(they are 2 halves of the same person) as well as Epona as a weapon for Link... and she's AWESOME! The Twilight Princess pack gave us Twili Midna(her form you see at the end of Twilight Princess) as a playable character, 2 new costumes for Link and Zelda(P.S. they both SUCK!), a new rod weapon for Zelda and a map for Adventure mode based on Twilight Princess that's just as evil as the Master Quest map!
Repetition repetition, gets into your brain. Repetition repetition, it'll drive you insane! The repetition in this game will deter many people from picking this up or playing it for long periods of time. While I can easily play for 4+ hours on this game, most people will probably get bored in less time. This game is exactly like junk food, you should consume it in moderation and be carefully when you over consume it.
There is a co op option in the game... but be warned! Co op can be a fun time... usually. Unfortunately Co op is plagued with a few issues. First off is the visuals take a beating! If you hate jaggies, you'll hate Co op. Next is the frame rate... it gets put through the shredder really bad here! It can get so bad sometimes, the game becomes nearly unplayable!! Split assets also means less enemies on screen... which means you'll have frequent moments of being in a room that's empty despite the face the map shows it's full to burst with enemies. In short, Co op is more of a thing to use when you need help beating a mission, not for everyday fun.
So is Hyrule Warriors worth your money? Well... it depend how loyal of a Legend of Zelda fan you are. I bought it because of my love of Zelda and Musou games, but find it so anti newcomer/casual player friendly. This game pulls no punches and goes straight for the gonadular region with laser focused precision. I honestly can't recommend it despite my love for the game. It's a great Musou game, but it's not a fair game. I recommend just waiting for Majora's Mask instead of buying it. If you still want it, you've been warned!
Score 4/5... but not recommended